On TV.com: Dollhouse CANCELED, What Went Wrong?
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Not so much.
80 hour weeks are pretty common in the gaming industry. Generally they occur only around "crunch" time though. Usually because some moron did something stupid like scheduling the AI to take 4 man-months and then later allowing extra features to creep in that require additional AI modification without adjusting the schedule. Also, it tends to come down to fixing those last few bugs. It always seems like they require more to fix than just rewriting the module.

EA took it to an entirely different level by routinely subjecting their personnel to gruelling schedules for excessively long periods of time. The development schedule assumed that everyone would be working 60+ hours per week. Then when they ran into problems, they had to subject their people to even more to hit the release dates.
Posted by: Letophoro   Posted on: 12/06/04 You are currently: a Guest | Members login | Terms of Use

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This explains it all!  theace18 | 12/03/04
No wonder why games aren't as good.  el1jones | 12/03/04
Wrong  SPMeister | 12/03/04
While the games you listed are good  voska | 12/04/04
I am hard pressed to agree  el1jones | 12/06/04
Umm..  d_jedi | 12/03/04
Have you tried the new Golden Eye  voska | 12/04/04
Are you talking about 007:Nightfire?  d_jedi | 12/05/04
Holy crap  Roger Ramjet | 12/06/04
Golden Eye: Rogue Agent  jion | 12/06/04
"wage and hour laws" are not outdated  CobraA1 | 12/03/04
Overworked fix = underpayed?  jion | 12/06/04
PR Stunt  nowayout99 | 12/04/04
Well..  d_jedi | 12/05/04
Offshoring  Roger Ramjet | 12/06/04
Not so much.  Letophoro | 12/06/04

What do you think?

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