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Nothing particularly new
I remember in college my friends would play a game called GunBound, which was a Scorched Earth/Worms-style MMO (each player controlled an individual unit). There were certain upgrades that could only be obtained through real money.

The game itself was (and still is) free to play, so it's sort of a Gillette-style business model--give the basic product for free or cheap, and make money on supplementary purchases. It has worked surprisingly well in many markets through the years.
Posted by: jbroche18   Posted on: 09/09/09 You are currently: a Guest | Members login | Terms of Use

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Nothing particularly new  jbroche18 | 09/09/09
RE: Real cash for virtual cash: FarmVille's business sense  dennis.london@... | 09/09/09
RE: Real cash for virtual cash: FarmVille's business sense  athaki | 09/09/09
RE: Real cash for virtual cash: FarmVille's business sense  MadWhiteHatter | 09/09/09
RE: Real cash for virtual cash: FarmVille's business sense  lelupixie@... | 09/10/09
Nickel and Dimed to death resistant.  Keeping Current | 09/11/09
Farmville or Fuelville  FactsAreJust | 09/11/09
RE: Real cash for virtual cash: FarmVille's business sense  lukesgrampa | 09/13/09
Harvest Moon for facebook?  toddler321 | 09/15/09
RE: Real cash for virtual cash: FarmVille's business sense  DonGreen | 09/22/09
Message has been deleted.  DonGreenIsARetard | 09/26/09
RE: Real cash for virtual cash: FarmVille's business sense  ga082003 | 10/28/09
RE: Real cash for virtual cash: FarmVille's business sense  Greenman76 | 11/09/09

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